企劃展的看點

能夠一次欣賞及體驗至今發表過的藝術作品和遊樂園的世界首場企劃展

本展覽是由致力於以數位領域為中心並開展出獨創事業的跨領域(超科技)技術專家集團teamLab所舉辦,讓參觀者能夠一次欣賞及體驗將至今為止發表過的藝術作品和遊樂園的世界首場大型展覽會。將至今為止在世界各地的美術展等引起關注與話題以及今年夏天在紐約知名藝廊展出並獲得高評價的「數位藝術」,和帶給日本全國各地的孩童們歡樂並持續發展的「學習!未來的遊樂園」的項目作品,集結在日本科學未來館,展覽規模空前盛大。本展覽以系統化的方式介紹藝術和遊樂園的新舊作品,是認識並接觸teamLab的魅力與全貌的絕佳機會。

會場中,展出作品包含藝術代表作和遊樂園作品共計18項,皆以超出想像的規模與尺寸大小展示,並提供充滿新鮮、驚奇的體驗感受。此外,本展覽也介紹了使用最先端的技術、並引起世界關注的「teamLab = 人」和「Lab = 實驗研究所」的內部結構,讓您深入了解teamLab的創作機密。
參觀者們可以自由地穿梭在絕美空間的藝術展和能夠隨意互動的遊樂園這兩個完全不同的會場之外,也能夠自在的觸碰喜歡的作品。近日,會經常去參觀美術館及科學館的除了學生等年輕族群以及對日本文化有興趣的熟齡層之外,還有一般很少帶孩子去美術館參觀的小家庭族群也能夠享受親子同樂。本展覽跨越了教育、先端技術、商業、廣告、時尚等業界領域,請務必前往參觀!絕對會讓您體驗到超越藝術、科技、遊戲、學習等境界的新世界。通過體驗teamLab所創造出的數位藝術世界,聯結過去與現在,或許能夠進而開拓未來、發掘出科學技術與藝術、學習與遊戲的本質及可能性。

舞動吧!藝術展

對於數位領域表現的追求

人類創造了數位這一個概念。我們相信,那不僅是便利性或成本的革新之外,也能夠延伸美的概念。
例如,我們認為人與藝術的關系產生了戲劇性變化。不僅只是用眼睛看並感受的作品,而是能夠改變成更加注重參與及互動體驗的作品。而且,作品會隨著人的行為舉止而變化。由此,個人與作品的關系轉變為集團與作品的關系。是的,這同時也會影響到作品前人們之間的關系。此外,創作作品的過程也會擴展開來。

我們通過數位這一個嶄新的方法論,嘗試以科學探究的研究手法來探索古代日本的空間認識的理論構造。之後,根據手法的再利用,嘗試創造出嶄新的視覺體驗,並探尋近現代人觀察世界的方法。我們相信自古以來,在與人類常年培育無關而僅因與近代社會交惡而被捨棄的東西當中,必然會隱藏著對於新社會的啟示。

至少,古代日本空間認識的理論構造,是一個可以讓人參與到作品裡並體驗,也就是說,作品隨著人們的舉止而自由變換,以及人們可以在空間中一邊自由漫步回繞一邊體驗互動,這兩者的相容性被發現了。被近代所棄的日本古代空間認識,通過數位化技術得以再度重生。觀賞者無需一直停留在原地觀賞,作品不斷改變的同時能夠一直維持著美感。無論是觀賞者還是作品都變得更加自由。 是的,讓人與藝術都能夠舞動起來了!

學習!未來的遊樂園

學習共同創造之「共創」體驗

我們現在所做之事,在30年前剛升上小學的我的那個年代,世界上有哪位大人可以想像得到呢?

資訊時代的來臨,一切都被網絡所連結著,也加快了社會變化的速度。現在的孩子們,30年後會從事什麼樣的工作呢?這是我完全無法想像得。

只有創造性才是比記住歷史年號、熟悉數學運算等能力還來得變得極為重要的事情。

一方面,日本現狀的教育體制不過是死背的延伸,光只是訓練出正確答案只有一個,並否定其他所有不正確問題的能力。反之,自由得發想和異於常人的舉動不可能會被認為是正確答案之外,還會被視為錯誤進而遭受糾正。在社會上,並不存在只有一種正確答案的問題。至今尚未有的解答或許就是正確答案也說不定。點擊一下滑鼠,就會送書上門的書店是正確答案,擁有著令人感到舒適空間的美好咖啡店的書店也會是正確答案。所以,30年前被認為是正確經營手法的多數傳統書店,或許在現代則可能成為了不正確的答案也說不定。

而且,當前的教育注重從小就進行徹底的、無缺失的均一化能力培養。自己一個人做作業、自己一個人接受測驗、升學考試也是自己一個人接受評價。也就是說,完全鼓勵個人能力的發揮。除此之外,現代多數的孩子們都沈溺於智慧手機。雖然大腦可能通過智慧手機和其他人保持著連結,但是身體卻徹底的是處於獨立作業的狀態。人類, 是需要透過各種體驗來感知、學習這個世界,一邊活動身體,一邊思考問題。

但是,現今這個社會開始需要團隊合作來創造出更多創意成果。我們認為共同創造的體驗,也就是「共創」體驗對現在的孩子們來說非常重要。我們希望透過最新的數位科技技術,讓孩子們在同一個空間裡自由得活動身體、相互影響、並能夠體驗到「共創」的喜悅。而且,我們希望他們能夠成為非常享受與他人共同創造的人。基於這個願望,我們創造了 「學習!未來的遊樂園」。

teamLab

teamLab 是由程式工程師( UI 工程師、DB 工程師、網絡工程師、硬體工程師、演算法工程師、軟體工程師)、數學家、建築家、CG 動畫制作者、網頁設計師、平面設計師、畫家、編輯等專家組成的超科技技術專家集團。致力於把藝術、科學、科技的界線曖昧化並持續活動中。

Selected Exhibitions
2014 We Love Video This Summer, Pace Gallery Beijing, Beijing, China
2014 teamLab and Kagawa DIGITAL ART FESTA IN SUMMER, Sun Port Takamatsu Seto Sea Pallet / Takamatsu City Museum of Art / e-topia-kagawa, Kagawa, Japan
2014 teamLab: Ultra Subjective Space, Pace Gallery New York, New York, America
2014 mission [SPACE×ART] – beyond cosmologies, MUSEUM OF CONTEMPORARY ART TOKYO, Tokyo, Japan
2014 teamLab and Saga Merry-go-round Exhibition
2013 Distilling Senses: A Journey through Art and Technology in Asian Contemporary Art, Hong Kong Arts Centre, Hong Kong, China
2013 SINGAPORE BIENNALE 2013: If The World Changed
2011 WE ARE THE FUTURE teamLab exhibition, National Taiwan Museum of Fine Arts, Taichung
2011 LIVE! teamLab exhibition, Kaikai Kiki Gallery Taipei, Taipei, Taiwan
Now Exhibiting
2014 Canal mirai Christmas, Canal City Hakata, Fukuoka, Japan (Nov 08 - Dec 25)
2014 KUNISAKI ART FESTIVAL, Oita, Japan (Oct 04 - Nov 30)
2014-2015 Garden of Unearthly Delights: Works by Ikeda, Tenmyouya & teamLab, Japan Society, New York, America (Oct 10 - Jan 11, 2015)
2014 Canal Fantasia,HUIS TEN BOSCH, Nagasaki, Japan(Sep 13 - Present)

Message

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

Toshiyuki Inoko, President and CEO, teamLab

From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the National Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.

At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.

Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... <laugh>) suddenly started saying that he would like his two children in Japan to have the same experience.

This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.

In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.

For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.

In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.
At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.

In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.

And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.

Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.

After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.

We are forever grateful to be given this opportunity. Thank you so much for all your continued support.

Shake and Learn in the Past and the Future

Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation

Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.
teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.

The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.

The Future is so Interesting and Beautiful

Gen Iwama, Project Producer, Nippon Television Network Corporation

teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab <laugh>. This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.

參觀資訊

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

展覽日期 2014年11月29日(星期六)~2015年5月10日(星期日)
展覽會場 日本科學未來館(〒135-0064 東京都江東區青海2−3−6)
開館時間 10:00~17:00
10:00〜19:00(週六,週日和節假日自3月7日)
※閉館前半小時停止入館
休館日 每週二休館。但是,2014年12月23日,2015年1月6日,3月31日,4月28日,5月5日照常開館。
2014年12月28日~2015年1月1日
2015年3月2日〜3月6日
主辦單位 日本科學未來館/teamLab/日本電視放送網/BS 日本電視台
聯合舉辦 百合鷗株式會社(Yurikamome)
贊助單位 日本微軟株式會社/株式會社 PFU/索尼株式會社/PENTEL 株式會社/株式會社 日泉
協辦單位 文部科學省/TOKYO FM/TOKYO MX/神奈川電視台/臨海線

交通指南

新交通百合鷗號(Yurikamome)
「船之科學館站」下車,步行約5分鐘/「電信中心站(Telecom Center Station)」下車,步行約4分鐘
東京臨海高速鐵路臨海線(Rinkaisen)
「東京電訊港站(Tokyo Teleport Station)」下車,步行約15分鐘

購票資訊

票價

大人(19歲以上) 青少年(小學生~18歲) 兒童(3歲~小學生以下)
當日(個人) 1,800日圓 1,200日圓(週六是1,100日元) 900日元
當日(團體/8名以上) 1,600日元 1,000日元(週六是920日元) 700日元
Repeater折扣 1,600日元 1,000日元(週六是920日元) 700日元

※領有身心障礙手冊之觀眾,及其監護人或必要之陪伴者一人可同時免費入場。
※可同時參觀常設展
※2歲以下兒童免費
※團體票是在日本科學未來的國家博物館出售

第二次入館可享受再次入館優惠!只需在再次入場時向場外售票處出示入場券半券,就可享受再次入場購票優惠。
※僅限購票本人可享受此優惠。

購票方式

LAWSON 購票
L編號 : 33300
便利商店 LAWSON、MINISTOP店內設置的『Loppi』
網站 http://l-tike.com/event/team-lab/
電話 +81-570-000-777 (10:00-20:00)
+81-570-084-003 (24小時對應)
E + 網站 http://eplus.jp/team-lab/
便利商店 全家便利店店內設置的『Fami Port』
Ticket Pia
P編號 : 766-422
便利商店 Ticket Pia各店舖
便利商店 CIRCLE K SUNKUS 店內設置的『Karuwaza Station』
網站 http://ticket.pia.jp/pia/event.do?eventCd=1440274
電話 +81-570-02-9999
7-11 購票
7-11 編號 : 033-763
便利商店 7-11 店內設置的『多功能印表機』
網站 http://7ticket.jp/s/035803/p/20150510/1
tixee 網站 https://tixee.tv/event/detail/eventId/7102/
官方線上售票 網站 http://www.e-tix.jp/team-lab/